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Variants
Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin installed to enable this UI. After you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll see a list of Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left column. To debind an Actor click it in the list, then select Unbind within the context menu.
On the right-hand column you'll see the Values tab. If you click on a property you'll see the value that was saved. You can also record the current value by pressing the right-hand icon. Variant will change the value that was recorded and store the updated value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able to call the functions provided by the bound Actor when the Variant activates.
The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active the property's capture value will be identical to that of the Variant. If the Variant is off, the property's captured value won't be updated.
In the Values tab, you'll also see the constraints of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see the car's model has been set to 150%. You can utilize this information in your user interfaces. You can also choose between the various trim options available to the Variant.
As with other components in Unreal, Variants can be edited and added to the project. After you've created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. To show the Variants in your interface you can make use of thumbnail images.